![]() ![]() Dan covered many of them, but even on the first level there are moments where you use two keys to get to a section with four on offer, but no way of knowing in advance that you'll need another three keys to go any further, meaning a lot of backtracking to find more (all the while the aliens are respawning and your limited ammo is going down). It's definitely easier and less frustrating than its big brother, but irritations remain. It set the tone for Team 17 listening to criticisms and updating their games for reissue, even if they never again treated us to a whole new set of levels. ![]() There are new levels, now with passwords, subtle new features, and even the Intex computer is upgraded slightly. An improvement on the first game that retains all its wonderful atmosphere and technical achievements, with all the gameplay basics done well too.
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